Wednesday, 28 April 2010

The Mile-high Club

My fists clenched the arms of the chair as the wind battered the plane from the outside. We were plunged into darkness as the plane dived into a beastly black cloud. Everybody sat up in their seats, alert as the plane shuddered and banged. My eyes snapped onto an extremely stressed airhostess as she ran down the aisle and practically dived into her seat as the plane gave another gut wrenching lurch. My lips were dry and my heart pounded as I sat paralyzed in my chair. The plane let out a deafening groan and suddenly plummeted from the air. I drew in a long sharp breath as everyone around me screamed in terror. The plane lunged forward, trying to rise above the cloud but to no avail. We plunged again, leaving my stomach behind. In that one moment, I knew I was going to die. A wave of relief and calm swept over me and I let go of all emotion. I couldn’t move an inch. It was as if life had stopped and this was just a movie playing in front of me. The plane sharply rose generating huge amounts of G-force. We levelled out, it was over.

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This actually happened to me and is the reason why I hate, hate, hate flying. The feeling that you're going to die within the next few moments is one I can't explain all too well. It's like you lose all hope and all emotion. You don't feel scared believe it or not, it's almost like relief. It's a horrible feeling and one that I've only experienced during this incident three years ago.

Turns out we had hit an air-pocket which made the plane drop a whopping 10,000ft! Worse than any roller-coaster I've ever been on.

Saturday, 3 April 2010

Tom Goodchild should be proud.

Ok, so here's Gametrailers video review for Monumental Games MotoGP 09/10:


Watched it?

Good.

It got a reasonably average score of 6.2 and on Metacritic it's achieved an average of 72.

My opinion of it all is that Tom Goodchild and his team at Monumental have done brilliantly in using what limited resources and options for game design to create a decent game.

Lets face it. After listening to Tom's speech during Industry Week it was apparent that they were extremely restricted in terms of how much they can put into the game creativity-wise because of the strict guidelines from Capcom and the MotoGP big-wigs. Yet Tom seems to have worked some magic here and created a solid game with decent replay incentives too.

It's interesting to hear GT's view on the audio after listening to Tom about the struggles they had with it as it is apparent in the game. I'll be honest and say the audio is pretty poor. The bikes sound monotone and there is no audio for the AI bikes (why?). One thing I noticed is when viewing behind the bike during a race all sound (apart from the background music) cut off entirely. Pretty weird and something they could have fixed.

Apart from that I'm pleased for Tom and his team. He seemed extremely nervous about the incoming reviews and I'm glad to see them kinda pay off.

It's obvious they'll be making the next instalment and now they have the new engine and foundations laid out I'm sure Monumental and Tom can crack down and improve on an already solid game.

Good on them!

Tuesday, 16 March 2010

Kesa may wanna take a look at this...

http://news.bbc.co.uk/1/hi/scotland/north_east/8570398.stm

A BBC news report :

A man who assaulted a female police officer with his penis has been fined.

Marium Varinauskas, 28, tried to strike the officer on the head with his penis when she was called out to his flat, but she got out of the way.

Lithuanian Varinauskas admitted a charge of assault at Aberdeen Sheriff Court and was fined £600


SO is this a common Lithuanian defence move Kesa? Lulz.

Friday, 26 February 2010

Review for Gamenoob

Hai douches.

I wrote my review of Bioshock 2 today and it's now up on Gamenoob here: http://www.gamenoob.co.uk/index.php/2010/02/26/bioshock-2-review/

I'm now officially on the Gamenoob team as one of their reviewers (There's three in the review team now).

Very happy cause it'll help get mah name out there and it's something to put on my CV.

Be sure to check out the website. It's fairly new but it's already picking up quite a bit of traffic. Oh and comment on my review, I need some opinions and it helps the reputation of the site.

Thanks a lot guyz.




Thursday, 18 February 2010

Concept idea- FPS.

Now as most who read this know we have an assignment to do the pre-production of our own game followed by the making of it's box and manual and then pitching it to Ubisoft (scary stuff).

(Thats just a summary for the people outside of college who read mah blog)

So you've probably seen the title of this post and maybe sighed a little, done a little old roll of the eyes and thought to yourself as you blast another terrorist on modern warfare 2 "yeah, yeah. FPS I gettit, been there done that."

Well my version of an FPS means something slightly different.

F- First
P- Person
S-Simulation.

So the idea might have been done before, I dono but it's different than the standard genres of games.

So I was thinking what makes a good game? Who would play my game? and most importantly WHY would they play my game?

I love games that are chock full of atmosphere so thick it practically chokes you. Games like Bioshock, resident Evil 4, Dead Space, Batman Arkham Asylum etc. You'll notice these games have either alot or parts of horror in them usually to scare the player.

I love games that scare me and alot of people are with me on this one.

So there I had the basic premise of my game: "To scare" It's that simple.

After all the attention Paranormal Activity got for being so gosh darn shit yourself scary I wanted to replicate that atmosphere and sense of terror in my own game.

So here's the concept:

Your in the shoes of a boy or a girl (you choose). The game is set in the first person and staged in one single environment; a house. This is a fairly big americanised style house where everything in that environment is simulated perfectly. Every book has weight to it and apsects of it's own such as the ability to rip/catch fire/get wet and so on.

Every item in the house would be interactive. The player needs to feel they are in that environment and be fully immersed in the game. This is where the simulation part comes in as the level of detail is beyond that of most games.

The game itself is set at night in this haunted house. yes I'm going for the overly cliched haunted house thing here but hey-ho.

SO. The game will revolve around a string of randomly chosen events or "hauntings" which can feature anything from bulbs smashing to full on fucked up white japanese kids crawling out from underneath beds and sofas. These "hauntings' are levelled in how scary they are so the game engine would run the small scares (messages on walls, TV turning on, screams) first then escalate to pure horror madness (Bleeding corpses pinned to walls, windows smashing, walls bleeding, axed killer and so on).

The aim of the game is purely not to die. There are various ways to die such as freak accidents occurring in the house (each object is fully simulated remember so knives obviously will kill.) or getting caught by a killer to being thrown down the stairs by a ghost.

The game is hardly game I realise but more as if your in the movie. It would be a great game to play with mates at night with the surround sound cranked up and the lights off...

It's a game where people can enjoy watching instead of being a solo experience.

Every play of the game is different as the engine chooses a mix of over thousands of "hauntings" which can each effect the house and the player in different ways and open up new play mechanics such as putting out fires, needing to fix the lightswitch in the cellar after the circuits broke)

It's a full simulation of a haunting.

I've been thinking and I've come to the conclusion that the game definitely needs a structure to it with a definite ending as these "hauntings" could go on forever only to just fizzle out (which would suck)

So one possible structure is this:

Initiation stage:
Normal house, something bad happens, a sign for the player that the "hauntings are about to commence"

The Haunting Stage:
The main chunk of the game where the player needs to survive by any means necessary. They could hide under beds, in wardrobes and so on but the game engine will recognise this and lure them out for example; putting a hanging corpse in the wardrobe that slowly catches fire.
Certain key events will display in the bottom right hand side of the screen to let the player know whats happened as they can't be in all rooms at once eg; the gas being turned on, on the stove. Something crawling out the TV. It'll be up to the player if they turn the stove off and risk going near there (something might be waiting) or risk the chance of a huge explosion killing the player and resulting in game ovah.

The Escape Stage:
A linear fast paced stage where the player escapes from the house. Each escape has multiple routes with a few escape sequences already planned. An example of this is a car scene still in the 1st person. The player must drive away from the house and a chasing enemy in a huge action set piece stage.
Another idea was to have an actual slasher movie style killer enter the house and the player must outwit the AI of this character and either call the police and wait or run through a linear street segment away from the killer although there would be obstacles in the way such as locked doors and such.

It's a start on the premise anyway. This blog doesn't really give it justice as there would be so many branching paths for the player to take as well as many events happening in the "haunting" stage that could not be seen through one playthrough.

It's basically taking the best scenes from the old style horror movies, mashing them all together and putting the player in a fully simulated environment right in the middle of all these.

I think being as the player would feel as though they are in the game given the amount of detail gone into the environment and actions it would only heighten the tension and horror. Plus the thought of an instant death around the corner is also something that gives many gamers nightmares.

I have shit loads of ideas for this concept and more on the story possibilities but I'm aware of the length of this beast of a blog post.

So, ideas? D'you think this could open up to a whole host of audiences who just want to be terrified outta their wits? D'you think that it's a poor idea that would be boring? D'you just wanna stop reading now ? Most importantly will it work??

Let me know what you think in the comment box !





Tuesday, 26 January 2010

SUPER.. again.

OK, been hard at work writing this diary and it's fun! it started at 26th January and I've just currently got to 10th february.

Heres the first sign of jack Grove's impending future:

30th January Saturday

Today was great!

Me and Lyle went to the city centre and spent all our pocket money on comics.

We also went to KFC and ran into Joe from school. I think he was ignoring us but oh well.

On the bus back there was a man in front of us with white eyes like Storm outta X-Men and he kept looking back at me and sniffing.

He kept doing it until I said “Please stop it.” And he went crazy!

He started screaming all sorts of rubbish, I heard him say

“YOU, YOU! YOU’RE THE ONE!” and “NOT NORMAL, CAN’T SEE YOU, STRANGE, AURA!”

Such a weird man. Lyle burst out laughing which made him go even crazier and he screamed at Lyle:

“HE’LL KILL YOU… HE’LL BE THE END OF US ALL!”

Yep. I’m the next Galactus. Freak.

Tonight it was Mum’s turn to go out so Dad got me and Kirk food from the chip shop. I need to start eating more healthier food.

============================================================================


AND:

10th February Wednesday

Got the school photo today and surprisingly I wasn’t pulling a face! In fact I wasn’t in the photo at all!

I’m actually stumped as to why I’m not in the photo, there’s just a blank seat where I should be.

It’s no secret that I didn’t want to have my photo took so naturally everyone thinks that I snuck out just before the photo was taken.

LIES!

It musta been the flash or something. I’m glad it didn’t catch me right anyway. It would have only been more ammo for Joe to rip me apart with.

Gave the photo my mum and she just passed it back to me after glancing at it saying “you look very nice.”

Clearly she doesn’t care.

Kirk wouldn’t let me watch the latest episode of Heroes cause Glee was on (he likes the music) I didn’t fight him over the remote… He bites.

Parents were just arguing as per usual in the kitchen so I went upstairs to wallow in self pity.

Fun.

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I quite like it ^_^ Excited to get to the discovering of the powers. But it won't happen for a while yet...

The class photo instance is the first time he turns invisible.

Let me know what you think!

SUPER

Basically after reading The Secret Diary Of Adrian Mole Aged 13 and 3/4's I wanted to write a book similar to that.

I concocted the idea of SUPER.

A boy is set the simple task of writing a diary for a week for homework. He keeps up the diary after he finds himself enjoying the task. There are instances when he feels strong emotions that he has strange situations such as turning invisible and even flying.

He's a super hero!

So the diary will follow Jack Groves as he accustoms to his powers and gains new ones. It also focuses on the emotional effects getting powers could have on a kid of 14. He'll think he's going crazy, has a life threatening disease and so on.

Theres also the fact that we doesn't know whether to tell anyone about this and also as he is only young, should he actually be a super hero?

Now I wanted the diary to be realistic so he clearly won't be donning the old tights but it would be interesting to see where he goes from there with the powers.

I haven't planned a lot of the story however I have certain side stories already written down and all the characters sorted. I'm taking each diary entry as it comes and not jump straight to the good parts where he gets the powers.

I want it to be Adrian Mole mixed with Heroes!

I might post a few of the fun diary entries in a blog soon for your reading pleasure.

What do you guys think of it all?